#ifndef SHIP_H
#define SHIP_H
#include <SFML/Graphics.hpp>
#include <iostream>
class Ship : public sf::Drawable , public sf::Transformable
{
public:
Ship();
void deplacemen();
void deplacement();
void setTexture();
private:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const
{
target.draw(Spr_ship, states);
}
sf::Sprite Spr_ship;
sf::Texture Text_ship;
};
#endif // SHIP_H