#ifndef PLAYER_H
#define PLAYER_H
#include <SFML/Graphics.hpp>
#include "Quest.h"
class Player : public sf::Drawable, public sf::Transformable
{
public:
Player();
void deplacement();
void detection_quest();
private:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const
{
target.draw(s_player, states);
}
sf::Texture t_playeur;
sf::Sprite s_player;
};
#endif // PLAYER_H