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Python / Re : Créer un sf.Pixels
« le: Avril 29, 2014, 10:56:26 am »
Je mes ici le code source "final" d'un VideoManager avec gstreamer et SFML (elle utilise quelques élement "négligeable" de ma lib : le code reste compréhensible sans):
#!/usr/bin/python
import time
from PIL import Image
from gi.repository import GObject
from gi.repository import Gst
import sfml as sf
import io
from Widget import Widget
GObject.threads_init()
Gst.init(None)
class VideoManager(Widget):
def __init__(self, parent=0, path=None, rect=sf.Rectangle()):
self._texture = sf.Texture.create(1,1)
self._sprite = sf.Sprite(self._texture)
self.path = path
#The player
self.player = Gst.ElementFactory.make("playbin", "player")
#Config the video output
binVideo = Gst.Bin()
videoScale = Gst.ElementFactory.make("videoscale", "videoScale")
videoScale.set_property("method", 0)
self.videoFilter = Gst.ElementFactory.make("capsfilter", "videoFiltered")
videoConvert = Gst.ElementFactory.make("videoconvert", "videoConvert")
self.videoSink=Gst.ElementFactory.make("appsink", "videoSink")
self.videoSink.set_property("max_buffers", 8)
self.videoSink.set_property("drop", True)
self.videoSink.set_property("sync", True)
self.videoSink.set_property("async", False)
self.videoSink.set_property("emit-signals", True)
self.videoSink.connect("new-preroll", self.initTexture)
videoCaps = Gst.Caps("video/x-raw, format=(string)RGBx")
self.videoFilter.set_property("caps", videoCaps)
self.videoCaps = Gst.Caps(videoCaps.to_string())
#Add and link the elements to the bin video
binVideo.add(videoScale)
binVideo.add(self.videoFilter)
binVideo.add(videoConvert)
binVideo.add(self.videoSink)
videoScale.link(self.videoFilter)
self.videoFilter.link(videoConvert)
videoConvert.link(self.videoSink)
pad = videoScale.get_static_pad("sink")
ghostPad = Gst.GhostPad.new("sink", pad)
binVideo.add_pad(ghostPad)
self.player.set_property("video-sink", binVideo)
if path:
self.player.set_property("uri", Gst.filename_to_uri(path))
self.player.set_state(Gst.State.PLAYING)
#Widget aide entre autre a la gestion de la position et de la taille du VideoManager
Widget.__init__(self, parent, rect)
self.pos = rect.position
self.size = rect.size
self._speed = 1
self.requestTime = 10**9*60
self._canSetSpeed = False
self.bus = self.player.get_bus()
self.streamStart = False
def __del__(self):
self.player.set_state(Gst.State.NULL)
#Fonction qui met a jour les textures
def update(self, render=None):
videoSample = self.videoSink.get_property("last-sample")
if videoSample:
videoBuf = videoSample.get_buffer()
videoData = videoBuf.extract_dup(0, videoBuf.get_size())
pixels = sf.Pixels()
pixels.data = videoData
pixels.width = self._texture.width
pixels.height = self._texture.height
self._texture.update_from_pixels(pixels)
message = self.bus.pop()
while message:
if message.type == Gst.MessageType.STREAM_START:
self.initVideo()
message = self.bus.pop()
Widget.update(self, render)
def draw(self, render=None):
if render:
render.draw(self._sprite)
def setSize(self, size, resetOrigin=True):
if size == sf.Vector2(0,0):
return
Widget.setSize(self, size, resetOrigin)
self._texture = sf.Texture.create(self.size.x, self.size.y)
self._sprite = sf.Sprite(self._texture)
#On modifie le filter caps pour modifier "en temps reel" la taille de la video lu par gstreamer
#(sa evite les scales avec self.sprite, et reduit la taille de la texture associe. On a donc un gain de vitesse non negligeable)
self.videoCaps.set_value("width", self.size.x)
self.videoCaps.set_value("height", self.size.y)
self.videoFilter.set_property("caps", Gst.Caps(self.videoCaps.to_string()))
def setPos(self, pos, withOrigin=True):
Widget.setPos(self, pos, withOrigin)
self._sprite.position = self.pos
#Appeler des le premier buffer de la video. Elle initialise la taille de la texture
def initTexture(self, appsink):
videoSample = self.videoSink.get_property("last-sample")
videoCap = videoSample.get_caps()
videoStruct = videoCap.get_structure(0)
self._texture = sf.Texture.create(videoStruct.get_value("width"), videoStruct.get_value("height"))
self._sprite = sf.Sprite(self._texture)
return Gst.FlowReturn.OK
#Appeler des que le flux lu par le playbin commence (voir STREAM_START)
def initVideo(self):
self.streamStart = True
self.setSpeed(self._speed)
if self.requestTime:
self.setCurrentTimeInNs(self.requestTime)
self.requestTime = None
def setSpeed(self, speed):
if not self.streamStart:
return
self._speed = speed
seekFlags = Gst.SeekFlags.SKIP | Gst.SeekFlags.ACCURATE | Gst.SeekFlags.FLUSH
seekEvent = Gst.Event.new_seek(self._speed, Gst.Format.TIME,\
seekFlags, Gst.SeekType.SET, self.time, \
Gst.SeekType.NONE, 0)
self.player.send_event(seekEvent)
def getCurrentTimeInNs(self):
return self.player.query_position(Gst.Format.TIME)[1]
def setCurrentTimeInNs(self, time):
if not self.streamStart:
self.requestTime = time
return
self.player.seek_simple(Gst.Format.TIME, Gst.SeekFlags.SKIP | Gst.SeekFlags.ACCURATE | Gst.SeekFlags.FLUSH, time)
def getDurationInNs(self):
return self.player.query_duration(Gst.Format.TIME)[1]
def setVolume(self, volume):
self.player.set_property("volume", volume)
def getVolume(self):
return self.player.get_property("volume")
time = property(getCurrentTimeInNs, setCurrentTimeInNs)
speed = property(lambda self:self._speed, setSpeed)
volume = property(getVolume, setVolume)
import time
from PIL import Image
from gi.repository import GObject
from gi.repository import Gst
import sfml as sf
import io
from Widget import Widget
GObject.threads_init()
Gst.init(None)
class VideoManager(Widget):
def __init__(self, parent=0, path=None, rect=sf.Rectangle()):
self._texture = sf.Texture.create(1,1)
self._sprite = sf.Sprite(self._texture)
self.path = path
#The player
self.player = Gst.ElementFactory.make("playbin", "player")
#Config the video output
binVideo = Gst.Bin()
videoScale = Gst.ElementFactory.make("videoscale", "videoScale")
videoScale.set_property("method", 0)
self.videoFilter = Gst.ElementFactory.make("capsfilter", "videoFiltered")
videoConvert = Gst.ElementFactory.make("videoconvert", "videoConvert")
self.videoSink=Gst.ElementFactory.make("appsink", "videoSink")
self.videoSink.set_property("max_buffers", 8)
self.videoSink.set_property("drop", True)
self.videoSink.set_property("sync", True)
self.videoSink.set_property("async", False)
self.videoSink.set_property("emit-signals", True)
self.videoSink.connect("new-preroll", self.initTexture)
videoCaps = Gst.Caps("video/x-raw, format=(string)RGBx")
self.videoFilter.set_property("caps", videoCaps)
self.videoCaps = Gst.Caps(videoCaps.to_string())
#Add and link the elements to the bin video
binVideo.add(videoScale)
binVideo.add(self.videoFilter)
binVideo.add(videoConvert)
binVideo.add(self.videoSink)
videoScale.link(self.videoFilter)
self.videoFilter.link(videoConvert)
videoConvert.link(self.videoSink)
pad = videoScale.get_static_pad("sink")
ghostPad = Gst.GhostPad.new("sink", pad)
binVideo.add_pad(ghostPad)
self.player.set_property("video-sink", binVideo)
if path:
self.player.set_property("uri", Gst.filename_to_uri(path))
self.player.set_state(Gst.State.PLAYING)
#Widget aide entre autre a la gestion de la position et de la taille du VideoManager
Widget.__init__(self, parent, rect)
self.pos = rect.position
self.size = rect.size
self._speed = 1
self.requestTime = 10**9*60
self._canSetSpeed = False
self.bus = self.player.get_bus()
self.streamStart = False
def __del__(self):
self.player.set_state(Gst.State.NULL)
#Fonction qui met a jour les textures
def update(self, render=None):
videoSample = self.videoSink.get_property("last-sample")
if videoSample:
videoBuf = videoSample.get_buffer()
videoData = videoBuf.extract_dup(0, videoBuf.get_size())
pixels = sf.Pixels()
pixels.data = videoData
pixels.width = self._texture.width
pixels.height = self._texture.height
self._texture.update_from_pixels(pixels)
message = self.bus.pop()
while message:
if message.type == Gst.MessageType.STREAM_START:
self.initVideo()
message = self.bus.pop()
Widget.update(self, render)
def draw(self, render=None):
if render:
render.draw(self._sprite)
def setSize(self, size, resetOrigin=True):
if size == sf.Vector2(0,0):
return
Widget.setSize(self, size, resetOrigin)
self._texture = sf.Texture.create(self.size.x, self.size.y)
self._sprite = sf.Sprite(self._texture)
#On modifie le filter caps pour modifier "en temps reel" la taille de la video lu par gstreamer
#(sa evite les scales avec self.sprite, et reduit la taille de la texture associe. On a donc un gain de vitesse non negligeable)
self.videoCaps.set_value("width", self.size.x)
self.videoCaps.set_value("height", self.size.y)
self.videoFilter.set_property("caps", Gst.Caps(self.videoCaps.to_string()))
def setPos(self, pos, withOrigin=True):
Widget.setPos(self, pos, withOrigin)
self._sprite.position = self.pos
#Appeler des le premier buffer de la video. Elle initialise la taille de la texture
def initTexture(self, appsink):
videoSample = self.videoSink.get_property("last-sample")
videoCap = videoSample.get_caps()
videoStruct = videoCap.get_structure(0)
self._texture = sf.Texture.create(videoStruct.get_value("width"), videoStruct.get_value("height"))
self._sprite = sf.Sprite(self._texture)
return Gst.FlowReturn.OK
#Appeler des que le flux lu par le playbin commence (voir STREAM_START)
def initVideo(self):
self.streamStart = True
self.setSpeed(self._speed)
if self.requestTime:
self.setCurrentTimeInNs(self.requestTime)
self.requestTime = None
def setSpeed(self, speed):
if not self.streamStart:
return
self._speed = speed
seekFlags = Gst.SeekFlags.SKIP | Gst.SeekFlags.ACCURATE | Gst.SeekFlags.FLUSH
seekEvent = Gst.Event.new_seek(self._speed, Gst.Format.TIME,\
seekFlags, Gst.SeekType.SET, self.time, \
Gst.SeekType.NONE, 0)
self.player.send_event(seekEvent)
def getCurrentTimeInNs(self):
return self.player.query_position(Gst.Format.TIME)[1]
def setCurrentTimeInNs(self, time):
if not self.streamStart:
self.requestTime = time
return
self.player.seek_simple(Gst.Format.TIME, Gst.SeekFlags.SKIP | Gst.SeekFlags.ACCURATE | Gst.SeekFlags.FLUSH, time)
def getDurationInNs(self):
return self.player.query_duration(Gst.Format.TIME)[1]
def setVolume(self, volume):
self.player.set_property("volume", volume)
def getVolume(self):
return self.player.get_property("volume")
time = property(getCurrentTimeInNs, setCurrentTimeInNs)
speed = property(lambda self:self._speed, setSpeed)
volume = property(getVolume, setVolume)