J'ai installé SFML sous Visual Studio, avec NuGet.org mais çà me donne un code d'erreur:
1>gestionKey.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: static bool __cdecl sf::Keyboard::isKeyPressed(enum sf::Keyboard::Key)" (__imp_?isKeyPressed@Keyboard@sf@@SA_NW4Key@12@@Z)
1>guerrier.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: bool __thiscall sf::Texture::loadFromFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class sf::Rect<int> const &)" (__imp_?loadFromFile@Texture@sf@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$Rect@H@2@@Z)
1>guerrier.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Sprite::setTexture(class sf::Texture const &,bool)" (__imp_?setTexture@Sprite@sf@@QAEXABVTexture@2@_N@Z)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: static class sf::RenderStates const sf::RenderStates::Default" (__imp_?Default@RenderStates@sf@@2V12@B)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: class sf::Time __thiscall sf::Clock::restart(void)" (__imp_?restart@Clock@sf@@QAE?AVTime@2@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: class sf::Time __thiscall sf::Clock::getElapsedTime(void)const " (__imp_?getElapsedTime@Clock@sf@@QBE?AVTime@2@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Clock::Clock(void)" (__imp_??0Clock@sf@@QAE@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: int __thiscall sf::Time::asMilliseconds(void)const " (__imp_?asMilliseconds@Time@sf@@QBEHXZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Time::Time(void)" (__imp_??0Time@sf@@QAE@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Transformable::setPosition(class sf::Vector2<float> const &)" (__imp_?setPosition@Transformable@sf@@QAEXABV?$Vector2@M@2@@Z)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Texture::~Texture(void)" (__imp_??1Texture@sf@@QAE@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Texture::Texture(void)" (__imp_??0Texture@sf@@QAE@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Color::Color(unsigned char,unsigned char,unsigned char,unsigned char)" (__imp_??0Color@sf@@QAE@EEEE@Z)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::RenderTarget::draw(class sf::Drawable const &,class sf::RenderStates const &)" (__imp_?draw@RenderTarget@sf@@QAEXABVDrawable@2@ABVRenderStates@2@@Z)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::RenderTarget::clear(class sf::Color const &)" (__imp_?clear@RenderTarget@sf@@QAEXABVColor@2@@Z)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: class sf::Texture const & __thiscall sf::RenderTexture::getTexture(void)const " (__imp_?getTexture@RenderTexture@sf@@QBEABVTexture@2@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::RenderTexture::display(void)" (__imp_?display@RenderTexture@sf@@QAEXXZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: bool __thiscall sf::RenderTexture::create(unsigned int,unsigned int,bool)" (__imp_?create@RenderTexture@sf@@QAE_NII_N@Z)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: virtual __thiscall sf::RenderTexture::~RenderTexture(void)" (__imp_??1RenderTexture@sf@@UAE@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::RenderTexture::RenderTexture(void)" (__imp_??0RenderTexture@sf@@QAE@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Sprite::setTextureRect(class sf::Rect<int> const &)" (__imp_?setTextureRect@Sprite@sf@@QAEXABV?$Rect@H@2@@Z)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Sprite::Sprite(void)" (__imp_??0Sprite@sf@@QAE@XZ)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Sprite::Sprite(class sf::Sprite const &)" (__imp_??0Sprite@sf@@QAE@ABV01@@Z)
1>MainPerso.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: virtual __thiscall sf::Sprite::~Sprite(void)" (__imp_??1Sprite@sf@@UAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: static class sf::Color const sf::Color::White" (__imp_?White@Color@sf@@2V12@B)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __int64 __thiscall sf::Time::asMicroseconds(void)const " (__imp_?asMicroseconds@Time@sf@@QBE_JXZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: class sf::Transform const & __thiscall sf::Transformable::getTransform(void)const " (__imp_?getTransform@Transformable@sf@@QBEABVTransform@2@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Transformable::setPosition(float,float)" (__imp_?setPosition@Transformable@sf@@QAEXMM@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: virtual __thiscall sf::Transformable::~Transformable(void)" (__imp_??1Transformable@sf@@UAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Transformable::Transformable(void)" (__imp_??0Transformable@sf@@QAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::View::setCenter(float,float)" (__imp_?setCenter@View@sf@@QAEXMM@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::View::View(class sf::Rect<float> const &)" (__imp_??0View@sf@@QAE@ABV?$Rect@M@1@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) class sf::Transform & __cdecl sf::operator*=(class sf::Transform &,class sf::Transform const &)" (__imp_??Xsf@@YAAAVTransform@0@AAV10@ABV10@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: class sf::Vector2<unsigned int> __thiscall sf::Texture::getSize(void)const " (__imp_?getSize@Texture@sf@@QBE?AV?$Vector2@I@2@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: bool __thiscall sf::Font::loadFromFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_?loadFromFile@Font@sf@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Font::~Font(void)" (__imp_??1Font@sf@@QAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Font::Font(void)" (__imp_??0Font@sf@@QAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: virtual __thiscall sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::RenderWindow::RenderWindow(class sf::VideoMode,class sf::String const &,unsigned int,struct sf::ContextSettings const &)" (__imp_??0RenderWindow@sf@@QAE@VVideoMode@1@ABVString@1@IABUContextSettings@1@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::VertexArray::setPrimitiveType(enum sf::PrimitiveType)" (__imp_?setPrimitiveType@VertexArray@sf@@QAEXW4PrimitiveType@2@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::VertexArray::resize(unsigned int)" (__imp_?resize@VertexArray@sf@@QAEXI@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: class sf::Vertex & __thiscall sf::VertexArray::operator[](unsigned int)" (__imp_??AVertexArray@sf@@QAEAAVVertex@1@I@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::VertexArray::VertexArray(void)" (__imp_??0VertexArray@sf@@QAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: unsigned char const * __thiscall sf::Image::getPixelsPtr(void)const " (__imp_?getPixelsPtr@Image@sf@@QBEPBEXZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: bool __thiscall sf::Image::loadFromFile(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_?loadFromFile@Image@sf@@QAE_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Image::~Image(void)" (__imp_??1Image@sf@@QAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Image::Image(void)" (__imp_??0Image@sf@@QAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: static class sf::Color const sf::Color::Red" (__imp_?Red@Color@sf@@2V12@B)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: static class sf::Color const sf::Color::Black" (__imp_?Black@Color@sf@@2V12@B)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Window::display(void)" (__imp_?display@Window@sf@@QAEXXZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Window::setFramerateLimit(unsigned int)" (__imp_?setFramerateLimit@Window@sf@@QAEXI@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Window::setIcon(unsigned int,unsigned int,unsigned char const *)" (__imp_?setIcon@Window@sf@@QAEXIIPBE@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Window::setSize(class sf::Vector2<unsigned int> const &)" (__imp_?setSize@Window@sf@@QAEXABV?$Vector2@I@2@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: bool __thiscall sf::Window::pollEvent(class sf::Event &)" (__imp_?pollEvent@Window@sf@@QAE_NAAVEvent@2@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: bool __thiscall sf::Window::isOpen(void)const " (__imp_?isOpen@Window@sf@@QBE_NXZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Window::close(void)" (__imp_?close@Window@sf@@QAEXXZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Shape::setFillColor(class sf::Color const &)" (__imp_?setFillColor@Shape@sf@@QAEXABVColor@2@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::String::String(char const *,class std::locale const &)" (__imp_??0String@sf@@QAE@PBDABVlocale@std@@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::String::String(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::locale const &)" (__imp_??0String@sf@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABVlocale@3@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::RectangleShape::setSize(class sf::Vector2<float> const &)" (__imp_?setSize@RectangleShape@sf@@QAEXABV?$Vector2@M@2@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::RectangleShape::RectangleShape(class sf::Vector2<float> const &)" (__imp_??0RectangleShape@sf@@QAE@ABV?$Vector2@M@1@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (__imp_??0VideoMode@sf@@QAE@III@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Text::setFillColor(class sf::Color const &)" (__imp_?setFillColor@Text@sf@@QAEXABVColor@2@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Text::setCharacterSize(unsigned int)" (__imp_?setCharacterSize@Text@sf@@QAEXI@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Text::setFont(class sf::Font const &)" (__imp_?setFont@Text@sf@@QAEXABVFont@2@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: void __thiscall sf::Text::setString(class sf::String const &)" (__imp_?setString@Text@sf@@QAEXABVString@2@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Text::Text(void)" (__imp_??0Text@sf@@QAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: static class sf::Vector2<int> __cdecl sf::Mouse::getPosition(class sf::Window const &)" (__imp_?getPosition@Mouse@sf@@SA?AV?$Vector2@H@2@ABVWindow@2@@Z)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::Drawable::Drawable(void)" (__imp_??0Drawable@sf@@QAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: virtual __thiscall sf::VertexArray::~VertexArray(void)" (__imp_??1VertexArray@sf@@UAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: virtual __thiscall sf::RectangleShape::~RectangleShape(void)" (__imp_??1RectangleShape@sf@@UAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: virtual __thiscall sf::Text::~Text(void)" (__imp_??1Text@sf@@UAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: __thiscall sf::String::~String(void)" (__imp_??1String@sf@@QAE@XZ)
1>RPG.obj : error LNK2001: symbole externe non résolu "__declspec(dllimport) public: virtual __thiscall sf::Drawable::~Drawable(void)" (__imp_??1Drawable@sf@@UAE@XZ)
Bien sur j'ai installé les 5 modules disponible de la SFML avec NeGut.