////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "QSFMLCanvas.hpp"
// Platform-specific headers
#ifdef Q_WS_X11
#include <Qt/qx11info_x11.h>
#include <X11/Xlib.h>
#endif
////////////////////////////////////////////////////////////
/// Construct the QSFMLCanvas
////////////////////////////////////////////////////////////
QSFMLCanvas::QSFMLCanvas(QWidget* Parent, const QPoint& Position, const QSize& Size, unsigned int FrameTime) :
QWidget (Parent),
myInitialized (false)
{
// Setup some states to allow direct rendering into the widget
setAttribute(Qt::WA_PaintOnScreen);
setAttribute(Qt::WA_OpaquePaintEvent);
setAttribute(Qt::WA_NoSystemBackground);
// Set strong focus to enable keyboard events to be received
setFocusPolicy(Qt::StrongFocus);
// Setup the widget geometry
move(Position);
resize(Size);
// Setup the timer
myTimer.setInterval(FrameTime);
}
////////////////////////////////////////////////////////////
/// Destructor
////////////////////////////////////////////////////////////
QSFMLCanvas::~QSFMLCanvas()
{
// Nothing to do...
}
////////////////////////////////////////////////////////////
/// Notification for the derived class that moment is good
/// for doing initializations
////////////////////////////////////////////////////////////
void QSFMLCanvas::OnInit()
{
// Nothing to do by default...
}
////////////////////////////////////////////////////////////
/// Notification for the derived class that moment is good
/// for doing its update and drawing stuff
////////////////////////////////////////////////////////////
void QSFMLCanvas::OnUpdate()
{
// Nothing to do by default...
}
////////////////////////////////////////////////////////////
/// Return the paint engine used by the widget to draw itself
////////////////////////////////////////////////////////////
QPaintEngine* QSFMLCanvas::paintEngine() const
{
return 0;
}
////////////////////////////////////////////////////////////
/// Called when the widget is shown ;
/// we use it to initialize our SFML window
////////////////////////////////////////////////////////////
void QSFMLCanvas::showEvent(QShowEvent*)
{
if (!myInitialized)
{
// Under X11, we need to flush the commands sent to the server to ensure that
// SFML will get an updated view of the windows
#ifdef Q_WS_X11
XFlush(QX11Info::display());
#endif
// Create the SFML window with the widget handle
sf::create(winId());
// Let the derived class do its specific stuff
OnInit();
// Setup the timer to trigger a refresh at specified framerate
connect(&myTimer, SIGNAL(timeout()), this, SLOT(repaint()));
myTimer.start();
myInitialized = true;
}
}
////////////////////////////////////////////////////////////
/// Called when the widget needs to be painted ;
/// we use it to display a new frame
////////////////////////////////////////////////////////////
void QSFMLCanvas::paintEvent(QPaintEvent*)
{
// Let the derived class do its specific stuff
OnUpdate();
// Display on screen
sf::display();
}
#ifndef QSFMLCANVAS_HPP
#define QSFMLCANVAS_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>
#include <Qt/qwidget.h>
#include <Qt/qtimer.h>
////////////////////////////////////////////////////////////
/// QSFMLCanvas allows to run SFML in a Qt control
////////////////////////////////////////////////////////////
class QSFMLCanvas : public QWidget, public sf::RenderWindow
{
public :
////////////////////////////////////////////////////////////
/// Construct the QSFMLCanvas
///
/// \param Parent : Parent of the widget
/// \param Position : Position of the widget
/// \param Size : Size of the widget
/// \param FrameTime : Frame duration, in milliseconds (0 by default)
///
////////////////////////////////////////////////////////////
QSFMLCanvas(QWidget* Parent, const QPoint& Position, const QSize& Size, unsigned int FrameTime = 0);
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
virtual ~QSFMLCanvas();
private :
////////////////////////////////////////////////////////////
/// Notification for the derived class that moment is good
/// for doing initializations
///
////////////////////////////////////////////////////////////
virtual void OnInit();
////////////////////////////////////////////////////////////
/// Notification for the derived class that moment is good
/// for doing its update and drawing stuff
///
////////////////////////////////////////////////////////////
virtual void OnUpdate();
////////////////////////////////////////////////////////////
/// Return the paint engine used by the widget to draw itself
///
////////////////////////////////////////////////////////////
virtual QPaintEngine* paintEngine() const;
////////////////////////////////////////////////////////////
/// Called when the widget is shown ;
/// we use it to initialize our SFML window
///
////////////////////////////////////////////////////////////
virtual void showEvent(QShowEvent*);
////////////////////////////////////////////////////////////
/// Called when the widget needs to be painted ;
/// we use it to display a new frame
///
////////////////////////////////////////////////////////////
virtual void paintEvent(QPaintEvent*);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
QTimer myTimer; ///< Timer used to update the view
bool myInitialized; ///< Tell whether the SFML window has been initialized or not
};
#endif // QSFMLCANVAS_HPP
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