Documentation de SFML 1.6

Attention: cette page se réfère à une ancienne version de SFML. Cliquez ici pour passer à la dernière version.
Matrix3.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_MATRIX3_HPP
26 #define SFML_MATRIX3_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 #include <SFML/System/Vector2.hpp>
33 #include <math.h>
34 
35 
36 namespace sf
37 {
42 class SFML_API Matrix3
43 {
44 public :
45 
50  Matrix3();
51 
56  Matrix3(float a00, float a01, float a02,
57  float a10, float a11, float a12,
58  float a20, float a21, float a22);
59 
69  void SetFromTransformations(const Vector2f& Center, const Vector2f& Translation, float Rotation, const Vector2f& Scale);
70 
79  Vector2f Transform(const Vector2f& Point) const;
80 
87  Matrix3 GetInverse() const;
88 
96  const float* Get4x4Elements() const;
97 
107  float operator ()(unsigned int Row, unsigned int Col) const;
108  float& operator ()(unsigned int Row, unsigned int Col);
109 
118  Matrix3 operator *(const Matrix3& Mat) const;
119 
128  Matrix3& operator *=(const Matrix3& Mat);
129 
131  // Static member data
133  static const Matrix3 Identity;
134 
135 private :
136 
138  // Member data
140  float myData[16];
141 };
142 
143 #include <SFML/Graphics/Matrix3.inl>
144 
145 } // namespace sf
146 
147 
148 #endif // SFML_MATRIX3_HPP