 sf | |
  Listener | The audio listener is the point in the scene from where all the sounds are heard |
  Music | Streamed music played from an audio file |
  Sound | Regular sound that can be played in the audio environment |
  SoundBuffer | Storage for audio samples defining a sound |
  SoundBufferRecorder | Specialized SoundRecorder which stores the captured audio data into a sound buffer |
  SoundRecorder | Abstract base class for capturing sound data |
  SoundSource | Base class defining a sound's properties |
  SoundStream | Abstract base class for streamed audio sources |
   Chunk | Structure defining a chunk of audio data to stream |
  CircleShape | Specialized shape representing a circle |
  Color | Utility class for manpulating RGBA colors |
  ConvexShape | Specialized shape representing a convex polygon |
  Drawable | Abstract base class for objects that can be drawn to a render target |
  Font | Class for loading and manipulating character fonts |
  Glyph | Structure describing a glyph |
  Image | Class for loading, manipulating and saving images |
  Rect | Utility class for manipulating 2D axis aligned rectangles |
  RectangleShape | Specialized shape representing a rectangle |
  RenderStates | Define the states used for drawing to a RenderTarget |
  RenderTarget | Base class for all render targets (window, texture, ...) |
  RenderTexture | Target for off-screen 2D rendering into a texture |
  RenderWindow | Window that can serve as a target for 2D drawing |
  Shader | Shader class (vertex and fragment) |
   CurrentTextureType | Special type/value that can be passed to setParameter, and that represents the texture of the object being drawn |
  Shape | Base class for textured shapes with outline |
  Sprite | Drawable representation of a texture, with its own transformations, color, etc |
  Text | Graphical text that can be drawn to a render target |
  Texture | Image living on the graphics card that can be used for drawing |
  Transform | Define a 3x3 transform matrix |
  Transformable | Decomposed transform defined by a position, a rotation and a scale |
  Vertex | Define a point with color and texture coordinates |
  VertexArray | Define a set of one or more 2D primitives |
  View | 2D camera that defines what region is shown on screen |
  Ftp | A FTP client |
   DirectoryResponse | Specialization of FTP response returning a directory |
   ListingResponse | Specialization of FTP response returning a filename lisiting |
   Response | Define a FTP response |
  Http | A HTTP client |
   Request | Define a HTTP request |
   Response | Define a HTTP response |
  IpAddress | Encapsulate an IPv4 network address |
  Packet | Utility class to build blocks of data to transfer over the network |
  Socket | Base class for all the socket types |
  SocketSelector | Multiplexer that allows to read from multiple sockets |
  TcpListener | Socket that listens to new TCP connections |
  TcpSocket | Specialized socket using the TCP protocol |
  UdpSocket | Specialized socket using the UDP protocol |
  Clock | Utility class that measures the elapsed time |
  InputStream | Abstract class for custom file input streams |
  Lock | Automatic wrapper for locking and unlocking mutexes |
  Mutex | Blocks concurrent access to shared resources from multiple threads |
  NonCopyable | Utility class that makes any derived class non-copyable |
  String | Utility string class that automatically handles conversions between types and encodings |
  Thread | Utility class to manipulate threads |
  ThreadLocal | Defines variables with thread-local storage |
  ThreadLocalPtr | Pointer to a thread-local variable |
  Time | Represents a time value |
  Utf< 8 > | Specialization of the Utf template for UTF-8 |
  Utf< 16 > | Specialization of the Utf template for UTF-16 |
  Utf< 32 > | Specialization of the Utf template for UTF-32 |
  Vector2 | Utility template class for manipulating 2-dimensional vectors |
  Vector3 | Utility template class for manipulating 3-dimensional vectors |
  Context | Class holding a valid drawing context |
  ContextSettings | Structure defining the settings of the OpenGL context attached to a window |
  Event | Defines a system event and its parameters |
   JoystickButtonEvent | Joystick buttons events parameters (JoystickButtonPressed, JoystickButtonReleased) |
   JoystickConnectEvent | Joystick connection events parameters (JoystickConnected, JoystickDisconnected) |
   JoystickMoveEvent | Joystick axis move event parameters (JoystickMoved) |
   KeyEvent | Keyboard event parameters (KeyPressed, KeyReleased) |
   MouseButtonEvent | Mouse buttons events parameters (MouseButtonPressed, MouseButtonReleased) |
   MouseMoveEvent | Mouse move event parameters (MouseMoved) |
   MouseWheelEvent | Mouse wheel events parameters (MouseWheelMoved) |
   SizeEvent | Size events parameters (Resized) |
   TextEvent | Text event parameters (TextEntered) |
  GlResource | Base class for classes that require an OpenGL context |
  Joystick | Give access to the real-time state of the joysticks |
  Keyboard | Give access to the real-time state of the keyboard |
  Mouse | Give access to the real-time state of the mouse |
  VideoMode | VideoMode defines a video mode (width, height, bpp) |
  Window | Window that serves as a target for OpenGL rendering |
  Utf | Utility class providing generic functions for UTF conversions |
 Utf | |