Documentation de SFML 2.6.0

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Drawable.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_DRAWABLE_HPP
26#define SFML_DRAWABLE_HPP
27
29// Headers
31#include <SFML/Graphics/Export.hpp>
32#include <SFML/Graphics/RenderStates.hpp>
33
34
35namespace sf
36{
37class RenderTarget;
38
44class SFML_GRAPHICS_API Drawable
45{
46public:
47
52 virtual ~Drawable() {}
53
54protected:
55
56 friend class RenderTarget;
57
69 virtual void draw(RenderTarget& target, RenderStates states) const = 0;
70};
71
72} // namespace sf
73
74
75#endif // SFML_DRAWABLE_HPP
76
77
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:45
virtual ~Drawable()
Virtual destructor.
Definition: Drawable.hpp:52
virtual void draw(RenderTarget &target, RenderStates states) const =0
Draw the object to a render target.
Define the states used for drawing to a RenderTarget.
Base class for all render targets (window, texture, ...)