Documentation de SFML 2.6.0

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sf::Joystick Class Reference

Give access to the real-time state of the joysticks. More...

#include <SFML/Window/Joystick.hpp>

Classes

struct  Identification
 Structure holding a joystick's identification. More...
 

Public Types

enum  { Count = 8 , ButtonCount = 32 , AxisCount = 8 }
 Constants related to joysticks capabilities. More...
 
enum  Axis {
  X , Y , Z , R ,
  U , V , PovX , PovY
}
 Axes supported by SFML joysticks. More...
 

Static Public Member Functions

static bool isConnected (unsigned int joystick)
 Check if a joystick is connected.
 
static unsigned int getButtonCount (unsigned int joystick)
 Return the number of buttons supported by a joystick.
 
static bool hasAxis (unsigned int joystick, Axis axis)
 Check if a joystick supports a given axis.
 
static bool isButtonPressed (unsigned int joystick, unsigned int button)
 Check if a joystick button is pressed.
 
static float getAxisPosition (unsigned int joystick, Axis axis)
 Get the current position of a joystick axis.
 
static Identification getIdentification (unsigned int joystick)
 Get the joystick information.
 
static void update ()
 Update the states of all joysticks.
 

Detailed Description

Give access to the real-time state of the joysticks.

sf::Joystick provides an interface to the state of the joysticks.

It only contains static functions, so it's not meant to be instantiated. Instead, each joystick is identified by an index that is passed to the functions of this class.

This class allows users to query the state of joysticks at any time and directly, without having to deal with a window and its events. Compared to the JoystickMoved, JoystickButtonPressed and JoystickButtonReleased events, sf::Joystick can retrieve the state of axes and buttons of joysticks at any time (you don't need to store and update a boolean on your side in order to know if a button is pressed or released), and you always get the real state of joysticks, even if they are moved, pressed or released when your window is out of focus and no event is triggered.

SFML supports:

Unlike the keyboard or mouse, the state of joysticks is sometimes not directly available (depending on the OS), therefore an update() function must be called in order to update the current state of joysticks. When you have a window with event handling, this is done automatically, you don't need to call anything. But if you have no window, or if you want to check joysticks state before creating one, you must call sf::Joystick::update explicitly.

Usage example:

// Is joystick #0 connected?
bool connected = sf::Joystick::isConnected(0);
// How many buttons does joystick #0 support?
unsigned int buttons = sf::Joystick::getButtonCount(0);
// Does joystick #0 define a X axis?
// Is button #2 pressed on joystick #0?
bool pressed = sf::Joystick::isButtonPressed(0, 2);
// What's the current position of the Y axis on joystick #0?
static bool hasAxis(unsigned int joystick, Axis axis)
Check if a joystick supports a given axis.
@ Y
The Y axis.
Definition: Joystick.hpp:63
@ X
The X axis.
Definition: Joystick.hpp:62
static unsigned int getButtonCount(unsigned int joystick)
Return the number of buttons supported by a joystick.
static bool isConnected(unsigned int joystick)
Check if a joystick is connected.
static bool isButtonPressed(unsigned int joystick, unsigned int button)
Check if a joystick button is pressed.
static float getAxisPosition(unsigned int joystick, Axis axis)
Get the current position of a joystick axis.
See also
sf::Keyboard, sf::Mouse

Definition at line 41 of file Joystick.hpp.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

Constants related to joysticks capabilities.

Enumerator
Count 

Maximum number of supported joysticks.

ButtonCount 

Maximum number of supported buttons.

AxisCount 

Maximum number of supported axes.

Definition at line 49 of file Joystick.hpp.

◆ Axis

Axes supported by SFML joysticks.

Enumerator

The X axis.

The Y axis.

The Z axis.

The R axis.

The U axis.

The V axis.

PovX 

The X axis of the point-of-view hat.

PovY 

The Y axis of the point-of-view hat.

Definition at line 60 of file Joystick.hpp.

Member Function Documentation

◆ getAxisPosition()

static float sf::Joystick::getAxisPosition ( unsigned int  joystick,
Axis  axis 
)
static

Get the current position of a joystick axis.

If the joystick is not connected, this function returns 0.

Parameters
joystickIndex of the joystick
axisAxis to check
Returns
Current position of the axis, in range [-100 .. 100]

◆ getButtonCount()

static unsigned int sf::Joystick::getButtonCount ( unsigned int  joystick)
static

Return the number of buttons supported by a joystick.

If the joystick is not connected, this function returns 0.

Parameters
joystickIndex of the joystick
Returns
Number of buttons supported by the joystick

◆ getIdentification()

static Identification sf::Joystick::getIdentification ( unsigned int  joystick)
static

Get the joystick information.

Parameters
joystickIndex of the joystick
Returns
Structure containing joystick information.

◆ hasAxis()

static bool sf::Joystick::hasAxis ( unsigned int  joystick,
Axis  axis 
)
static

Check if a joystick supports a given axis.

If the joystick is not connected, this function returns false.

Parameters
joystickIndex of the joystick
axisAxis to check
Returns
True if the joystick supports the axis, false otherwise

◆ isButtonPressed()

static bool sf::Joystick::isButtonPressed ( unsigned int  joystick,
unsigned int  button 
)
static

Check if a joystick button is pressed.

If the joystick is not connected, this function returns false.

Parameters
joystickIndex of the joystick
buttonButton to check
Returns
True if the button is pressed, false otherwise

◆ isConnected()

static bool sf::Joystick::isConnected ( unsigned int  joystick)
static

Check if a joystick is connected.

Parameters
joystickIndex of the joystick to check
Returns
True if the joystick is connected, false otherwise

◆ update()

static void sf::Joystick::update ( )
static

Update the states of all joysticks.

This function is used internally by SFML, so you normally don't have to call it explicitly. However, you may need to call it if you have no window yet (or no window at all): in this case the joystick states are not updated automatically.


The documentation for this class was generated from the following file: