Class for loading and manipulating character fonts. More...
#include <SFML/Graphics/Font.hpp>
Classes | |
struct | Info |
Holds various information about a font. More... | |
Public Member Functions | |
Font () | |
Default constructor. | |
Font (const Font ©) | |
Copy constructor. | |
~Font () | |
Destructor. | |
bool | loadFromFile (const std::string &filename) |
Load the font from a file. | |
bool | loadFromMemory (const void *data, std::size_t sizeInBytes) |
Load the font from a file in memory. | |
bool | loadFromStream (InputStream &stream) |
Load the font from a custom stream. | |
const Info & | getInfo () const |
Get the font information. | |
const Glyph & | getGlyph (Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness=0) const |
Retrieve a glyph of the font. | |
bool | hasGlyph (Uint32 codePoint) const |
Determine if this font has a glyph representing the requested code point. | |
float | getKerning (Uint32 first, Uint32 second, unsigned int characterSize, bool bold=false) const |
Get the kerning offset of two glyphs. | |
float | getLineSpacing (unsigned int characterSize) const |
Get the line spacing. | |
float | getUnderlinePosition (unsigned int characterSize) const |
Get the position of the underline. | |
float | getUnderlineThickness (unsigned int characterSize) const |
Get the thickness of the underline. | |
const Texture & | getTexture (unsigned int characterSize) const |
Retrieve the texture containing the loaded glyphs of a certain size. | |
void | setSmooth (bool smooth) |
Enable or disable the smooth filter. | |
bool | isSmooth () const |
Tell whether the smooth filter is enabled or not. | |
Font & | operator= (const Font &right) |
Overload of assignment operator. | |
Class for loading and manipulating character fonts.
Fonts can be loaded from a file, from memory or from a custom stream, and supports the most common types of fonts.
See the loadFromFile function for the complete list of supported formats.
Once it is loaded, a sf::Font instance provides three types of information about the font:
Fonts alone are not very useful: they hold the font data but cannot make anything useful of it. To do so you need to use the sf::Text class, which is able to properly output text with several options such as character size, style, color, position, rotation, etc. This separation allows more flexibility and better performances: indeed a sf::Font is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Text is a lightweight object which can combine the glyphs data and metrics of a sf::Font to display any text on a render target. Note that it is also possible to bind several sf::Text instances to the same sf::Font.
It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to it. Thus, a sf::Font must not be destructed while it is used by a sf::Text (i.e. never write a function that uses a local sf::Font instance for creating a text).
Usage example:
Apart from loading font files, and passing them to instances of sf::Text, you should normally not have to deal directly with this class. However, it may be useful to access the font metrics or rasterized glyphs for advanced usage.
Note that if the font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when using sf::Text. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.
sf::Font::Font | ( | ) |
Default constructor.
This constructor defines an empty font
sf::Font::Font | ( | const Font & | copy | ) |
Copy constructor.
copy | Instance to copy |
sf::Font::~Font | ( | ) |
Destructor.
Cleans up all the internal resources used by the font
const Glyph & sf::Font::getGlyph | ( | Uint32 | codePoint, |
unsigned int | characterSize, | ||
bool | bold, | ||
float | outlineThickness = 0 |
||
) | const |
Retrieve a glyph of the font.
If the font is a bitmap font, not all character sizes might be available. If the glyph is not available at the requested size, an empty glyph is returned.
You may want to use hasGlyph to determine if the glyph exists before requesting it. If the glyph does not exist, a font specific default is returned.
Be aware that using a negative value for the outline thickness will cause distorted rendering.
codePoint | Unicode code point of the character to get |
characterSize | Reference character size |
bold | Retrieve the bold version or the regular one? |
outlineThickness | Thickness of outline (when != 0 the glyph will not be filled) |
const Info & sf::Font::getInfo | ( | ) | const |
Get the font information.
float sf::Font::getKerning | ( | Uint32 | first, |
Uint32 | second, | ||
unsigned int | characterSize, | ||
bool | bold = false |
||
) | const |
Get the kerning offset of two glyphs.
The kerning is an extra offset (negative) to apply between two glyphs when rendering them, to make the pair look more "natural". For example, the pair "AV" have a special kerning to make them closer than other characters. Most of the glyphs pairs have a kerning offset of zero, though.
first | Unicode code point of the first character |
second | Unicode code point of the second character |
characterSize | Reference character size |
float sf::Font::getLineSpacing | ( | unsigned int | characterSize | ) | const |
Get the line spacing.
Line spacing is the vertical offset to apply between two consecutive lines of text.
characterSize | Reference character size |
const Texture & sf::Font::getTexture | ( | unsigned int | characterSize | ) | const |
Retrieve the texture containing the loaded glyphs of a certain size.
The contents of the returned texture changes as more glyphs are requested, thus it is not very relevant. It is mainly used internally by sf::Text.
characterSize | Reference character size |
float sf::Font::getUnderlinePosition | ( | unsigned int | characterSize | ) | const |
Get the position of the underline.
Underline position is the vertical offset to apply between the baseline and the underline.
characterSize | Reference character size |
float sf::Font::getUnderlineThickness | ( | unsigned int | characterSize | ) | const |
Get the thickness of the underline.
Underline thickness is the vertical size of the underline.
characterSize | Reference character size |
bool sf::Font::hasGlyph | ( | Uint32 | codePoint | ) | const |
Determine if this font has a glyph representing the requested code point.
Most fonts only include a very limited selection of glyphs from specific Unicode subsets, like Latin, Cyrillic, or Asian characters.
While code points without representation will return a font specific default character, it might be useful to verify whether specific code points are included to determine whether a font is suited to display text in a specific language.
codePoint | Unicode code point to check |
bool sf::Font::isSmooth | ( | ) | const |
Tell whether the smooth filter is enabled or not.
bool sf::Font::loadFromFile | ( | const std::string & | filename | ) |
Load the font from a file.
The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. Note that this function knows nothing about the standard fonts installed on the user's system, thus you can't load them directly.
filename | Path of the font file to load |
bool sf::Font::loadFromMemory | ( | const void * | data, |
std::size_t | sizeInBytes | ||
) |
Load the font from a file in memory.
The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
data | Pointer to the file data in memory |
sizeInBytes | Size of the data to load, in bytes |
bool sf::Font::loadFromStream | ( | InputStream & | stream | ) |
Load the font from a custom stream.
The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. Warning: SFML cannot preload all the font data in this function, so the contents of stream have to remain valid as long as the font is used.
stream | Source stream to read from |
Overload of assignment operator.
right | Instance to assign |
void sf::Font::setSmooth | ( | bool | smooth | ) |
Enable or disable the smooth filter.
When the filter is activated, the font appears smoother so that pixels are less noticeable. However if you want the font to look exactly the same as its source file, you should disable it. The smooth filter is enabled by default.
smooth | True to enable smoothing, false to disable it |