Documentation de SFML 2.6.1
Loading...
Searching...
No Matches
- Struct sf::Event::MouseWheelEvent
- This event is deprecated and potentially inaccurate. Use MouseWheelScrollEvent instead.
- Member sf::Keyboard::BackSlash
- Use Backslash instead
- Member sf::Keyboard::BackSpace
- Use Backspace instead
- Member sf::Keyboard::Dash
- Use Hyphen instead
- Member sf::Keyboard::Quote
- Use Apostrophe instead
- Member sf::Keyboard::Return
- Use Enter instead
- Member sf::Keyboard::SemiColon
- Use Semicolon instead
- Member sf::Keyboard::Tilde
- Use Grave instead
- Member sf::LinesStrip
- Use LineStrip instead
- Member sf::RenderTexture::create (unsigned int width, unsigned int height, bool depthBuffer)
- Use create(unsigned int, unsigned int, const ContextSettings&) instead.
- Member sf::RenderWindow::capture () const
- Use a sf::Texture and its sf::Texture::update(const Window&) function and copy its contents into an sf::Image instead.
- Member sf::Shader::setParameter (const std::string &name, float x)
- Use setUniform(const std::string&, float) instead.
- Member sf::Shader::setParameter (const std::string &name, float x, float y)
- Use setUniform(const std::string&, const Glsl::Vec2&) instead.
- Member sf::Shader::setParameter (const std::string &name, float x, float y, float z)
- Use setUniform(const std::string&, const Glsl::Vec3&) instead.
- Member sf::Shader::setParameter (const std::string &name, float x, float y, float z, float w)
- Use setUniform(const std::string&, const Glsl::Vec4&) instead.
- Member sf::Shader::setParameter (const std::string &name, const Vector2f &vector)
- Use setUniform(const std::string&, const Glsl::Vec2&) instead.
- Member sf::Shader::setParameter (const std::string &name, const Vector3f &vector)
- Use setUniform(const std::string&, const Glsl::Vec3&) instead.
- Member sf::Shader::setParameter (const std::string &name, const Color &color)
- Use setUniform(const std::string&, const Glsl::Vec4&) instead.
- Member sf::Shader::setParameter (const std::string &name, const Transform &transform)
- Use setUniform(const std::string&, const Glsl::Mat4&) instead.
- Member sf::Shader::setParameter (const std::string &name, const Texture &texture)
- Use setUniform(const std::string&, const Texture&) instead.
- Member sf::Shader::setParameter (const std::string &name, CurrentTextureType)
- Use setUniform(const std::string&, CurrentTextureType) instead.
- Member sf::Text::getColor () const
- There is now fill and outline colors instead of a single global color. Use getFillColor() or getOutlineColor() instead.
- Member sf::Text::setColor (const Color &color)
- There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead.
- Member sf::TrianglesFan
- Use TriangleFan instead
- Member sf::TrianglesStrip
- Use TriangleStrip instead