Documentation of SFML 2.6.1

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PrimitiveType.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_PRIMITIVETYPE_HPP
26#define SFML_PRIMITIVETYPE_HPP
27
28namespace sf
29{
54
55} // namespace sf
56
57
58#endif // SFML_PRIMITIVETYPE_HPP
PrimitiveType
Types of primitives that a sf::VertexArray can render.
@ TriangleStrip
List of connected triangles, a point uses the two previous points to form a triangle.
@ LineStrip
List of connected lines, a point uses the previous point to form a line.
@ Lines
List of individual lines.
@ TriangleFan
List of connected triangles, a point uses the common center and the previous point to form a triangle...
@ Quads
List of individual quads (deprecated, don't work with OpenGL ES)
@ TrianglesFan
@ LinesStrip
@ TrianglesStrip
@ Triangles
List of individual triangles.
@ Points
List of individual points.